/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

using UnityEngine;
using System.Collections;

public class DemoKeyCommands : MonoBehaviour 
{
    //public Body bodyInterface;

	void Update () 
    {
//        if (Input.GetKeyDown(KeyCode.Alpha1) == true)
//            bodyInterface.AnimPlay("dismissing_gesture");
//        if (Input.GetKeyDown(KeyCode.Alpha2) == true)
//            bodyInterface.AnimPlay("being_cocky");
//
//        if (Input.GetKeyDown(KeyCode.Y) == true)
//            bodyInterface.SitDown();
//        if (Input.GetKeyDown(KeyCode.H) == true)
//            bodyInterface.StandUp();
//
//        if (Input.GetKeyDown(KeyCode.U) == true)
//            bodyInterface.HeadLookSetActive(true);
//        if (Input.GetKeyDown(KeyCode.J) == true)
//            bodyInterface.HeadLookSetActive(false);
//
//        if (Input.GetKeyDown(KeyCode.I) == true)
//            bodyInterface.ReachSetActive(true);
//        if (Input.GetKeyDown(KeyCode.K) == true)
//            bodyInterface.ReachSetActive(false);
	}
}
